#pragma once

#ifndef __CGAMEINIDATE_H__
#define __CGAMEINIDATE_H__
#include "../eConfig.h"

#define GAMEINITDATE     "res/GameiniDate.bin"




#define INIT_LUANXU_1		(0)
#define INIT_LUANXU_2		(1)
#define INIT_LUANXU_3		(2)
#define INIT_LUANXU_4		(3)
#define INIT_LUANXU_5		(4)
#define INIT_LUANXU_6		(5)
#define INIT_LUANXU_7		(6)
#define INIT_LUANXU_8		(7)
#define INIT_LUANXU_9		(8)


class CGameIniDate
{
public:
	CGameIniDate(void);
	~CGameIniDate(void);
	static void load();
	static int* getIniDateArray(int dateid);
	static int getIniDateArray(int dateid,int arrayid);
	static int getIniDateOne(int dateid);

	static int** s_CGameIniDate;
	static int*  s_CGameiniDateLine;

};

#endif